package main import ( "image" "errors" "image/color" "hhvn.uk/hbspbar/config" "hhvn.uk/hbspbar/status" "hhvn.uk/hbspbar/bspc" "hhvn.uk/hbspbar/drw" ) var bars map[int]*bar = make(map[int]*bar) type bar struct { id int w *drw.Window i *image.RGBA } var ( ErrNoState = errors.New("attempted to create a bar with uninitialized state") ErrNoSuchBar = errors.New("attempted to destroy non-existant bar") ) func (b *bar) init(id int, state *bspc.State) error { b.id = id b.i = nil mon, err := b.getmon(state) if err != nil { return err } go mon.TopPadding(config.H) geom := mon.Rectangle b.w, err = drw.WindowCreate(geom.X, geom.Y, geom.Width, config.H) if err != nil { return err } rect := image.Rect(0, 0, int(mon.Rectangle.Width), int(config.H)) b.i = image.NewRGBA(rect) return nil } func (b *bar) destroy(state *bspc.State) { mon, _ := b.getmon(state) if (mon != nil) { mon.TopPadding(0) } } func (b bar) getmon(state *bspc.State) (*bspc.Monitor, error) { return state.GetMon(b.id) } func (b *bar) drawText(x int, col color.Color, text string) (int, error) { return drw.DrawText(b.i, x, col, text) } func (b *bar) drawRect(x, y, w, h int, c color.Color, fill bool) { drw.DrawRect(b.i, x, y, w, h, c, fill) } func (b bar) draw(state *bspc.State, blocks []*status.Block) error { var bg color.Color var filled bool if blocks == nil { return nil } mon, err := b.getmon(state) if err != nil { return err } // Dimensions of drawing space cx := 0 w := int(mon.Rectangle.Width) h := int(config.H) // Draw background b.drawRect(0, 0, w, h, config.Bg, true) // Monitor montext := mon.Name monw := 6 + drw.TextWidth(montext) + 8 if mon.Focused { bg = config.Sel } else { bg = config.UnselMon } b.drawRect(cx, 0, monw, h, bg, true) b.drawText(cx + 6, config.Fg, montext) cx += monw // Desktops boxw := 4 ds := len(mon.Desktops) dw := 4 + (4 + boxw + 2 + 3) * ds + 5 for i := 0; i < ds; i++ { dw += drw.TextWidth(mon.Desktops[i].Name) } cx += 4 for i := 0; i < ds; i++ { d := mon.Desktops[i] cx += 5 if d.Focused { bg = config.Sel } else { bg = config.FgDark } filled = d.Root != nil b.drawRect(cx, 3, boxw, h - 7, bg, filled) cx += boxw + 2 ax, _ := b.drawText(cx, config.Fg, d.Name) cx += ax + 2 } cx = int(mon.Rectangle.Width) for _, s := range blocks { if s != nil { cx -= s.W cx -= config.StatusPad } } b.drawRect(cx, 0, int(mon.Rectangle.Width) - cx, int(config.H), config.Status, true) cx += config.StatusPad / 2 for _, s := range blocks { if s != nil { drw.AddImg(b.i, cx, s.W, s.I) cx += s.W + config.StatusPad } } b.w.Paint(b.i) return nil } func Create(state *bspc.State, id int) (error) { var b bar if state == nil { return ErrNoState } if _, ok := bars[id]; ok { // Already created, whatever. return nil } if err := b.init(id, state); err != nil { return err } bars[b.id] = &b return nil } func Redraw(state *bspc.State, blocks []*status.Block) { for _, b := range bars { b.draw(state, blocks) } } func Destroy(state *bspc.State, id int) error { b, ok := bars[id] if !ok { return ErrNoSuchBar } b.destroy(state) delete(bars, id) return nil } func Cleanup(state *bspc.State) { if state != nil { for _, b := range bars { b.destroy(finalstate) } } }