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path: root/status/00-status.go
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package status // import "hhvn.uk/hbspbar/status"

import (
	"fmt"
	"time"
	"image"
	"image/color"

	"hhvn.uk/hbspbar/drw"
	"hhvn.uk/hbspbar/config"
	"hhvn.uk/hbspbar/common"
)

var NewBlocks = make(chan *Blocks)
var updates   = make(chan *status)
var statusid  = make(map[string]int)

type Blocks map[int]*status

func (b *Blocks) Len() int {
	return len(map[int]*status(*b))
}

func (b *Blocks) Get(i int) (s *status, ok bool) {
	s, ok = (map[int]*status(*b))[i]
	return
}

type status struct {
	Name string
	I    *image.RGBA
	W    int
}

func init() {
	status := make(map[int]*status)

	go func() {
		for s := range updates {
			id := statusid[s.Name]

			status[id] = s

			b := Blocks(status)
			NewBlocks <- &b
		}
	}()
}

func register(name string, fn func(string) error) {
	nid := 0
	for _, id := range statusid {
		if id >= nid {
			nid = id + 1
		}
	}
	statusid[name] = nid

	go func(){
		for {
			err := fn(name)

			if err != nil {
				common.Error("status \"%s\": %s\n", name, err)

				u := newUpdate(name)
				u.drawText(0, config.Red, fmt.Sprintf("[err: %s]", name))
				updates <- u

				sleep(5)
			}
		}
	}()
}

func newUpdate(name string) (*status) {
	var s status

	s.Name = name
	s.W    = 0
	s.I    = image.NewRGBA(image.Rect(0, 0, 1000, int(config.H)))

	// Use drw's in order not to modify s.W
	drw.DrawRect(s.I, 0, 0, 1000, int(config.H), config.Status, true)

	return &s
}

func sleep(s int) {
	time.Sleep(time.Duration(s) * time.Second)
}

func blendGYR(percent int) color.Color {
	return drw.Blend(percent, config.Green, config.Yellow, config.Red)
}

func blendBg(c color.Color) color.Color {
	return drw.Blend(75, c, config.Status)
}

func (s *status) furthest(x int) {
	if x > s.W {
		s.W = x
	}
}

func (s *status) drawText(x int, col color.Color, text string) (int, error) {
	w, err := drw.DrawText(s.I, x, col, text)
	s.furthest(x + w)
	return w, err
}

func (s *status) drawRect(x, y, w, h int, c color.Color, fill bool) {
	drw.DrawRect(s.I, x, y, w, h, c, fill)
	s.furthest(x + w)
}

func (s *status) drawPercentBar(x, percent int) int {
	tbpad := 3
	th    := int(config.H) - tbpad * 2 + 1
	h     := int(th * percent / 100)
	fg    := blendGYR(percent)
	bg    := blendBg(fg)

	s.drawRect(x, tbpad - 1, 3, th, bg, true)
	s.drawRect(x, tbpad + th - h - 1, 3, h, fg, true)

	return 5
}